There’s a healthy dose of Strider, too, in your cyborg ninja’s movement with the same delicate sense of momentum enabled by a satisfying double-tap dash, and supported by a leaping strike that ensures you’re always pushing forward. Structurally it’s Capcom’s Mega Man that provides the main inspiration, with a selection of levels available once you’ve seen through the opener, and with each presided over by a unique boss. There’s more here besides, though, with some inspired lifts from other games of the time. The references are once again explicit, from the enjoyable absurdity of its name (inspired by and almost besting the all-timer that is Raizing’s Armed Police Batrider) to action that once again takes some heavy hints from Contra. There’s that same thrill when playing JoyMasher’s latest, the delightfully titled Vengeful Guardian: Moonrider. Availability: Out now on PC, PS4/PS5 and Switch.It’s always a thrill switching between something like Contra: Hard Corps on the Switch Online’s Mega Drive service (an offering that’s honestly worth the price of a subscription alone) and a game like Blazing Chrome, seeing how faithful Brazilian developer JoyMasher is to its inspiration while also seeing all the areas they’ve pushed the action further and further still. Not that I’m complaining, of course - my Switch is stacked with gems like Katana Zero, Huntdown and Blazing Chrome still getting regular play. Some 35 years on from when the Mega Drive first launched there’s no real shortage of action games inspired by the greats of the 16-bit era.
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